﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Nirvana
{
    [AttributeUsage(AttributeTargets.Field)]
    public sealed class AssetTypeAttribute : Attribute
    {
        private Type assetType;
        public AssetTypeAttribute(Type assetType)
        {
            this.assetType = assetType;
        }
        public Type AssetType
        {
            get
            {
                return this.assetType;
            }
        }
    }
}

